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You will always want to continue the game because you want to know how the story unfolds.ĭouble Fine’s latest adventure is a meaty package. The humor is on-point, the motivations of all the individual characters are reasoned and understandable. The story of Raz and his mission is told wonderfully, and it’s no surprise that one of the key highlights of the game is the writing, given this has been a strength in past titles by Double Fine already. Psychonauts 2 mixes humour and intrigue, and connects the colourful, creative world of the Psychonauts with a serious theme that is mental health, and even surprises with unexpected twists as the game progresses. It’s not a big deal, but especially during boss fights, the game took away the control from me a bit too fast, too often, playing the next cutscene. I don’t want to mention too much about the story, but I will say that the game features many more cinematic moments than your typical platforming adventure, with tons of lovely cutscenes and hand-crafted animations throughout the entire experience.
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You’ll absolutely understand the story of the game without playing the previous titles, though there are some nice references for fans of the series hidden throughout. You play as Razputin Aquato - in short, Raz - who finally fulfills his dream of visiting the Psychonauts headquarters, quickly realizing that there are several strange things happening within the organization. The game will start with a nice comic book animation, recapping the story of the previous two titles Psychonauts as well as the VR experience Psychonauts in the Rhombus of Ruin. If you haven’t played the first game, fear not. Psychonauts 2 takes place just 3 days after the original game. This shows in every regard - and results in what is the best game created by the studio thus far.
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Now, 16 years later, the story of the Psychonauts finally continues, and with Double Fine being an Xbox first-party studio as of 2019, Psychonauts 2 has this time made it to release with the full backing and support from the Xbox organisation. The game was originally funded by Xbox, but ultimately Microsoft gave up the publishing rights because of various development issues. The original Psychonauts was the first game released by Tim Schafer and the creative studio that is Double Fine Productions.